We envision a next generation of engaged citizens, who experience the world as a game-like system they can modify and transform. The work we do together aims to make this vision a reality.
Robert Gehorsam Executive Director
Robert is responsible for overseeing all that the Institute is and does. For over 30 years, he has led organizations that are breaking new ground in games, educational technology and digital media. He was previously CEO of Image Metrics, a technology company focused on creating compelling interactive experiences through innovations in computer vision and facial analysis. As a founder and President at Forterra Systems, Inc., he oversaw the creation and growth of a pioneering “serious games” platform that is used by a wide range of learning organizations. Before founding Forterra Systems, he served in senior executive positions at the Viacom/CBS Internet Group and Sony Online Entertainment, and led Scholastic’s New Media Group. He has been a pioneer in the development of game-based learning products since 1985, when he founded and led the games and education groups at Prodigy Services Company. Robert advises companies and government agencies on games and educational technology, and is a contributing author to The PSI Handbook of Virtual Environments for Training and Education (ed. Schmorrow, Cohn and Nicholson). A graduate of Grinnell College (where he studied literature and comparative religion), he lives in New York with his wife, and has two grown children. His son only once let him win a game of Madden NFL on the PS3, and his daughter has higher level Skyrim characters than he does, but he appreciates the advances each generation makes over the previous one.
Katie Salen Tekinbas Director of Research & Design
Katie is the former founding Executive Director and is currently responsible for developing new projects, programs, products, and services in her role as Fellow. Part of her responsibilities include establishing a consulting practice within the Institute to work with a wide range of organizations seeking to leverage in new contexts the Institute’s cutting edge work in game-based learning. She is an active game designer and, as one of the Institute’s founders, a pioneer in applying game design principles to challenges outside the field of commercial game development.Katie is a Professor in the School of Computing and Digital Media at DePaul University. She lectures widely and writes extensively on game design, design education and gamer culture. She has co-authored or edited several books, including Rules of Play, a textbook on game design, The Game Design Reader and The Ecology of Games: Connecting Youth, Games, and Learning. Also, Katie was co-lead designer on Gamestar Mechanic, an award-winning online game with built-in game design curriculum. She has been involved in the design of slow games, online games, mobile games and big games in the commercial and independent games sectors around the world.
Shula Ehrlich Lead Game Designer
Shula is responsible for designing and supporting the successful implementation of game-like learning materials and activities. In addition to her experience as a game designer, Shula has many years of experience in education and psychology and has worked on numerous projects at the intersection of design, technology, education and play. She recently finished a year-long project in which she researched and designed effective communication design techniques around middle school anti-bullying efforts.
Jeremy Engle Learning Designer
Jeremy assists with the development of Quest to Learn's innovative curriculum with a team of game designers, curriculum designers, and teachers. He has been a classroom teacher, professional developer and educator for over 15 years. He was a humanities teacher at Central Park East Secondary School, a literacy coach for Teachers College Columbia University, and a documentary-making instructor at the Educational Video Center. Additionally, he has taught media-making workshops to youth and adults across the country.
Victor Lazo Camps System Administrator, Connected Camps
Victor is responsible for managing and supporting the IT infrastructure for the Connected Camps Summer of Minecraft project. He brings many years of IT experience to the Institute and has served as a technology consultant for several non-profit organizations in the Los Angeles area. Victor holds a Bachelor’s degree in computer science and a Master’s degree in business administration from California State University, Northridge. He is currently helping organize an online virtual Minecraft camp for kids and parents.
Ameer Mourad Learning Designer
Ameer is responsible for supporting teachers in developing game-like learning experiences. He was a founding faculty member at Quest to Learn, where he taught middle school science for three years before returning to pursue his Ph.D. in Educational Psychology at the CUNY Graduate Center. He brings his classroom experience, research training, and passion for innovative education to every meeting in order to support professional development for the next generation of Quest educators.
Laura Noonan Project Manager, Colorado
Laura is responsible for managing the school creation process and engaging a range of partners to design and implement an innovative approach to teaching and learning in Colorado. Laura brings to the Institute ten years of project management and strategic planning experience which spans the private, non-profit, and government sectors, as well as expertise as a design thinking facilitator. Previously, she worked with innovative schools and districts through Colorado as part of the next generation learning initiative with the Colorado Department of Education and the Colorado Education Initiative. She holds a Master's in Public Affairs degree from Princeton University's Woodrow Wilson School of Public and International Affairs.
Daniel O'Keefe North Carolina Regional Director
Daniel is responsible for leading the Institute's work in North Carolina through regional programs in professional development, school design and support, informal learning, and game design. His focus is on developing multi-dimensional teachers who make important contributions to the North Carolina learning community. As a major force in the development of the Quest Learning Model, Dan is experienced in leading teams of teachers and designers to build learner-centered curricula, processes, and integrated learning spaces. He brings to the Institute 8 years experience as a middle school mathematics teacher, as well as his instructional technology studies at Teachers College, Columbia University.
Ilena Parker Senior Communications Manager
Ilena is responsible for strategic communications to grow support for the Institute's mission, vision and projects. A writer, content strategist and project manager, she brings to the Institute experience in collaborative communications planning and a healthy respect for the power and possibility of words. At innovation consultancy Fahrenheit 212, Ilena managed content development and distribution channels, partnering with thought leaders across the company to articulate and disseminate new ideas. At The Partners, a branding agency, she helped clients develop frameworks for articulating their ideas, working on positioning, messaging and design programs with a broad range of global companies.
Sima Patel Project and Community Manager, Connected Camps
Sima is responsible for managing and supporting the various camps that are put on in connection with Connected Camps Summer of Minecraft. She works on both internally organizing the team and liaising with our community-based partners. Sima brings to the Institute several years’ of project and product management experience in both the private and non-profit sectors. She holds a Master's in Public Administration degree from the California State University, Fullerton. She is currently working as a part of a team organizing a virtual Minecraft camp for kids and parents.
Rebecca Rufo-Tepper Director of Professional Development
Rebecca is responsible for overseeing the implementation and ongoing refinement of the Institute’s unique game-based integrated learning model, with a focus on developing multi-dimensional teachers who make important contributions to the learning community. Rebecca brings to the Institute over ten years’ experience in New York City public schools, as a teacher and staff developer. She has also served as literacy coach at East Side Middle School and as a professional development facilitator for the Holocaust Educators Network and the Folger Shakespeare Library. Rebecca is a regular presenter at national conferences and has taught at Hunter College. Her research interests center on professional development and school reform. She holds a PhD in Urban Education from the Graduate Center at the City University of New York.
Arana Shapiro Director of School & Leadership Design
Arana is responsible for the continued evolution and refinement of the first instance of the Quest learning model and, in collaboration with the Principal, overseeing and guiding the school's activities and aspirations day-to-day. Arana brings to the Institute over ten years’ experience in education, as a teacher, technologist, curriculum developer and school leader. She collaborated on the development of new curriculum for The School at Columbia University, where she served as a founding faculty member. And she served as Lead Educational Technologist at the Ross School and the Ross Global Academy Charter School. Arana is a regular presenter at national conferences. Currently she is pursuing her masters in school leadership from Bank Street.
Liza Stark Game Designer
Liza is responsible for designing and supporting the successful implementation of game-like learning materials and activities. With a deep interest in the intersection of learning, making, and games, she has taught game design in Abu Dhabi and New York City, as well as led numerous soft circuit and computational craft workshops for a range of ages and skill levels. Currently, she teaches in the MFADT program at Parsons The New School for Design and facilitates creative collaboration between teachers and technologists with EDesign Labs.
Liz Tedesco Development Associate
Liz is responsible for providing administrative support for the Institute in human resources, operations and fiscal management. She is currently studying for her Masters at The New School in Nonprofit Management with a specialization in finance for the nonprofit sector. Prior to attending graduate school, she received her Bachelor's degree in Art History & Criticism from Stony Brook University and has worked and volunteered at various nonprofit organizations throughout New York City.
Brendon Trombley Game Designer
Brendon is responsible for designing and supporting the successful implementation of game-based learning materials and activities. Brendon brings to the Institute several years’ experience designing and developing online learning tools and experiences, independently and at the e-learning firm, Kognito. He is currently engaged in the movement to popularize Chamball, a new sport described as “dodgeball meets martial arts,” and in the design of Brothers in Farms, a strategy game to teach kids sustainable farming techniques.
Jackson Westenskow School Design Team Lead, Colorado
Jackson leads the school design team for Institute of Play in Colorado. He taught English in traditional comprehensive high schools before teaching Spanish at William Smith High School, an Expeditionary Learning School in Aurora, Colorado. He earned a Master’s Degree in Educational Leadership at Regis University and was a Fellow with Catapult Leadership where he worked on the design for a Creative Arts High School. He is currently William Smith High School’s Assistant Principal.