Our Team

We envision a next generation of engaged citizens, who experience the world as a game-like system they can modify and transform. The work we do together aims to make this vision a reality.

Katie Salen  Executive Director

Katie is responsible for overseeing all that the Institute is and does. She is an active game designer and, as one of the Institute’s founders, a pioneer in applying game design principles to challenges outside the field of commercial game development. Katie is a Professor in the School of Computing and Digital Media at DePaul University. She lectures widely and writes extensively on game design, design education and gamer culture. She has co-authored or edited several books, including Rules of Play, a textbook on game design, The Game Design Reader and The Ecology of Games: Connecting Youth, Games, and Learning. Also, Katie was co-lead designer on Gamestar Mechanic, an award-winning online game with built-in game design curriculum. She has been involved in the design of slow games, online games, mobile games and big games in the commercial and independent games sectors around the world.

Brian Waniewski  Managing Director

Brian is responsible for structuring operations in support of the Institute’s vision, mission, values and work, and for the cultivation of key strategic relationships. As a futurist and management consultant, for over fifteen years, Brian has helped top organizations identify emerging opportunities, develop new visions and realize new possibilities within existing structures. Organizations Brian has worked with include Unilever, PepsiCo, Philips, Fidelity Investments, Johnson & Johnson, Vanity Fair, Deepak Chopra and The Grace Foundation. Brian is a skilled facilitator and communicator specializing in the design and start-up of organizations in the social development sector. He has taught at The College of William and Mary and the University of Iowa's Writers' Workshop and is a partner at the future forecasting firm, Popular Operations. 

Michael DeMinico  Digital Media Mentor

Michael is responsible for co-designing and implementing digital media-focused curricula for in-school and after-school contexts. Michael brings with him extensive experience as a professional videographer, documentarian and video editor and also as an artist. He has served the Marlborough Gallery as Lead Preparator and worked at the United Nations International School as s Media Specialist. Currently Michael is pursuing a Media Studies Masters at the New School with a focus on videography, documentary, editing and media literacy.

Leah Gilliam  Program Manager for Informal Learning

Leah is responsible for the implementation and ongoing development of informal learning programs at the Institute, including the after school program, Short Circuit, and the summer camp, Mobile Quest. She brings to the Institute many years’ experience as a teacher, first in public schools on Chicago’s south side, then as an Associate Professor of Electronic Arts at Bard College, where she also chaired the Arts Division. Leah has an active practice as a designer and artist, with a focus on games, experimental video and wearable technology. Recent projects include Lesberation, a board game inspired by the early beginnings of the gay rights movement, and Set II Clear II Limits, a multi-media lecture presentation exploring artist-engineer collaborations in the 1970’s.

Bob Holling  Communications Design Strategist

Bob is responsible for designing and implementing communications strategies that effectively support and advance the Institute's vision, mission, values and work, with a focus on the synergy of visual communications and content, the marketing of Institute outputs and overall brand coherency across all media. Bob brings with him over ten years experience at the intersection of visual design, interaction design and strategic communications. Through his work at several interactive agencies in New York―including his own―Bob has served a broad range of clients, such as JPMorgan, the Wall Street Journal, the Rockefeller Foundation, the Bill and Melinda Gates Foundation, the Council for Interior Design Accreditation and the NAACP Legal Defense and Education Fund.

Claudio Midolo  Senior Game Designer

Claudio is responsible for leading the design and successful implementation of game-based learning materials and experiences. Born in Italy, Claudio has led or participated in many projects at the intersection of digital technology, creativity and communication around the world. In 2008 he presented the soundFishing project at the Mobile Music Workshop in Vienna, and in 2009 he implemented the StopStockouts mobile advocacy campaign in Zambia as an Open Society Institute Fellow. Claudio teaches in the Design and Technology program at Parsons The New School for Design.

Don Miller  Afterschool Mentor

Don is responsible for refining and implementing curricula in the Institute's after-school pilot programs with a focus on art, design and electronics. Don brings with him a wide range of experiences as an educator and artist. He serves as the Director of Playpower, a non-profit organization that brings low-cost learning games to developing countries, and he is a recent teaching resident at Eyebeam Art+ Technology Center's Digital Day Camp. Don is an adjunct professor of multimedia and programming at Borough of Manhattan Community College and City University of New York and is a graduate of New York University's Interactive Telecommunications Program.

Daniel O'Keefe  Curriculum Designer

Daniel is responsible for developing curriculum according to the Institute’s unique game-based integrated learning model, with a focus on math and technology. He brings with him over seven years’ experience teaching and creating math curricula and programs in New York City. He has worked at the Saint Thomas Choir School, the Calhoun School and GoProjectNYC. And he has studied various forms of meditative athletics and martial arts, as well as Mridangam playing in Southern India, which continue to influence his pedagogy. Currently Daniel is studying technology and education at Teachers College Columbia University.

Shula Ponet  Game Designer

Shula is responsible for designing and supporting the successful implementation of game-like learning materials and activities. In addition to her experience as a game designer, Shula has many years of experience in education and psychology and has worked on numerous projects at the intersection of design, technology, education and play. She recently finished a year-long project in which she researched and designed effective communication design techniques around middle school anti-bullying efforts.

Rebecca Rufo-Tepper  Director of Integrated Learning

Rebecca is responsible for overseeing the implementation and ongoing refinement of the Institute’s unique game-based integrated learning model, with a focus on developing multi-dimensional teachers who make important contributions to the learning community. Rebecca brings to the Institute over ten years’ experience in New York City public schools, as a teacher and staff developer. She has also served as literacy coach at East Side Middle School and as a professional development facilitator for the Holocaust Educators Network and the Folger Shakespeare Library. Rebecca is a regular presenter at national conferences and has taught at Hunter College. Her research interests center on professional development and school reform. She holds a PhD in Urban Education from the Graduate Center at the City University of New York.

Arana Shapiro  Co-Director of School, Quest to Learn

Arana is responsible for overseeing the implementation and ongoing refinement of the Institute’s unique game-based integrated learning model, with a focus on the purposeful, seamless integration of technology in formal and informal settings. Arana brings to the Institute over ten years’ experience in education, as a teacher, technologist, curriculum developer and school leader. She collaborated on the development of new curriculum for The School at Columbia University, where she served as a founding faculty member. And she served as Lead Educational Technologist at the Ross School and the Ross Global Academy Charter School. Arana is a regular presenter at national conferences. Currently she is pursuing her masters in school leadership from Bank Street.

Eliza Spang  Learning Design Strategist

Eliza is responsible for the long-term advancement of the game-like integrated learning model pioneered by the Institute—its continued evolution in existing learning contexts and its expansion and adaptation in new contexts, such as the upper schools at Quest to Learn and CICS ChicagoQuest. Eliza comes to the Institute with over 13 years of experience in education, as a high school science teacher, teacher educator, educational consultant and researcher in New York, Massachusetts and California. She presents at national conferences regularly and was an adjunct professor at Hunter College. Eliza’s research interests are teacher education, professional development and the use of scientific inquiry in classrooms. She holds a PhD in Curriculum and Teacher Education from Stanford University School of Education.

Brendon Trombley  Game Designer

Brendon is responsible for designing and supporting the successful implementation of game-based learning materials and activities. Brendon brings to the Institute several years’ experience designing and developing online learning tools and experiences, independently and at the e-learning firm, Kognito. He is currently engaged in the movement to popularize Chamball, a new sport described as “dodgeball meets martial arts,” and in the design of Brothers in Farms, a strategy game to teach kids sustainable farming techniques.

Evonne Tsang  Finance Manager

Evonne is primarily responsible for the smooth operation of the Institute’s Financial and Legal functions, but also supports Human Resources. She brings to the Institute previous financial and human resources experience at PricewaterhouseCoopers and Barnes and Nobles, Inc. as well as a self-pronounced geek’s interest in digital media, games and education. Evonne is the author of two genre books for children and young adults, with several more books forthcoming.

Zeke Abuhoff  Intern

Zeke is responsible for supporting the Game Design and Curriculum team as an intern. He is a game designer and a recent graduate from NYU Game Center, where he focused on social game development. He takes great joy in playing games and even greater joy in creating those experiences for others, and is very excited to be part of the Institute of Play team.

Liza Stark  Intern

Liza is responsible for supporting the Game Design and Curriculum team as an intern. She is entering her second year in the MFA Design and Technology program at Parsons and has a deep interest in the intersection of learning, making, and games. Liza has worked in over twenty NYC schools coordinating interactions between K-12 students and university-level international students, and most recently taught game design to students and teachers in Abu Dhabi and NYC. She is currently working on a project with Eyebeam to re-imagine the high school classroom as a design studio.

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