On May 22, connect with the GlassLab team again as they demo a playable prototype with a first look at the full feature set! Don’t miss this chance to see the prototype in action, from the challenges students work through in game play to the back-end teacher tools that provide insight into complex problem-solving skills and comprehension.
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Tune in Wednesday, May 8 to find out what games can do for team learning and engagement as the Playtime team discusses its workshop for professionals, Play @ Your Org. The episode will be joined by MoMA’s Sheetal Prajapati to recount the museum’s own Play @ experience!
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Are you working on a project at the intersection of games and learning? Do you want to be working on such a project, but don't know where to start? Here is your chance to check in with the experts for advice, feedback, or a sounding board for your ideas!
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On April 10 from 12–1pm ET, join Playtime Online for a lively episode dedicated to beating the Boss. Connect with teachers and designers from New York City's Quest to Learn and CICS ChicagoQuest for an in-depth exploration of how they create opportunities for students to learn and practice 21st century skills.
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Last month the team from GlassLab joined Playtime Online to give educators and SimCity enthusiasts alike an exclusive sneak preview of SimCityEDU, a new online community for teachers to create and share SimCity-based lesson plans for classroom learning.
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Although many students today dabble with digital objects complex and simple, they oftentimes don't know how to use or hack these technologies in ways other than how they’re prescribed. But what if students had the tools to explore creative uses for both digital and physical objects?
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While educators have terrific ideas when it comes to creating course work that promotes student engagement, they oftentimes need additional support to realize their visions. On Wednesday, February 20, tune in to Playtime Online to discover how a game design studio embedded within a New York City public school is working with educators to create exciting and novel curricula for middle and high school classrooms.
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Digital games have long been seen as the next frontier in personalized learning and real-time assessment. But aside from a few pioneers, the biggest names in games have yet to find a home in the classroom. So what does it take to realize the learning potential of popular games? GlassLab is on a mission to find out. They're modding SimCity for middle school classrooms, and they need your help! Join Playtime Online on February 6 and be part of an online focus group to let the team know what you think.
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Institute of Play kicked off the new year with a behind-the-scenes look at its latest venture for teens: Gamekit! Offering students in grades 6–12 the chance to take on the role of game designer, Gamekit connects teens to a community of professional game designers through moderated design challenges.
This month, the creators of Gamekit will spend the hour discussing the value of game design concepts in and outside of the classroom, illustrating how students can use Gamekit's self-directed exercises to understand a range of design challenges.
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Part demo and part call to arms, December's Playtime Online broadcast gave viewers an exclusive first look at Playforce, the Institute's brand new online community built for and by players, parents, and educators to discover and share learning experiences in games. A link to the Playforce beta site was revealed at the end of the episode, giving kids and adults of all ages the keys to tryout database and learn from the games they play.
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