First Look: GlassLab Unveils SimCityEDU Game Prototype

On May 22, connect with the GlassLab team again as they demo a playable prototype with a first look at the full feature set! Don’t miss this chance to see the prototype in action, from the challenges students work through in game play to the back-end teacher tools that provide insight into complex problem-solving skills and comprehension. VIEW MORE »

Games, Play & Organizing For Engagement In the Workplace

Tune in Wednesday, May 8 to find out what games can do for team learning and engagement as the Playtime team discusses its workshop for professionals, Play @ Your Org. The episode will be joined by MoMA’s Sheetal Prajapati to recount the museum’s own Play @ experience! VIEW MORE »

Office Hours: Connect Live for Advice on Your Ideas!

Are you working on a project at the intersection of games and learning? Do you want to be working on such a project, but don't know where to start? Here is your chance to check in with the experts for advice, feedback, or a sounding board for your ideas! VIEW MORE »

Leveling Up, Boss Style: Assessing 21st Century Skills

On April 10 from 12–1pm ET, join Playtime Online for a lively episode dedicated to beating the Boss. Connect with teachers and designers from New York City's Quest to Learn and CICS ChicagoQuest for an in-depth exploration of how they create opportunities for students to learn and practice 21st century skills. VIEW MORE »

Master Planners: What Does SimCity-based Curriculum Look Like?

Last month the team from GlassLab joined Playtime Online to give educators and SimCity enthusiasts alike an exclusive sneak preview of SimCityEDU, a new online community for teachers to create and share SimCity-based lesson plans for classroom learning. VIEW MORE »

Creatively Computing: How To Help Students Understand Everyday Technologies Through DIY Tinkering

Although many students today dabble with digital objects complex and simple, they oftentimes don't know how to use or hack these technologies in ways other than how they’re prescribed. But what if students had the tools to explore creative uses for both digital and physical objects? VIEW MORE »

Game Changers: How Can Designers Help Teachers Rethink Curriculum?

While educators have terrific ideas when it comes to creating course work that promotes student engagement, they oftentimes need additional support to realize their visions. On Wednesday, February 20, tune in to Playtime Online to discover how a game design studio embedded within a New York City public school is working with educators to create exciting and novel curricula for middle and high school classrooms. VIEW MORE »

What Do You Want to See From SimCity in Your Classroom?

Digital games have long been seen as the next frontier in personalized learning and real-time assessment. But aside from a few pioneers, the biggest names in games have yet to find a home in the classroom. So what does it take to realize the learning potential of popular games? GlassLab is on a mission to find out. They're modding SimCity for middle school classrooms, and they need your help! Join Playtime Online on February 6 and be part of an online focus group to let the team know what you think. VIEW MORE »

How Can We Support Aspiring Teen Game Designers?

Institute of Play kicked off the new year with a behind-the-scenes look at its latest venture for teens: Gamekit! Offering students in grades 6–12 the chance to take on the role of game designer, Gamekit connects teens to a community of professional game designers through moderated design challenges. This month, the creators of Gamekit will spend the hour discussing the value of game design concepts in and outside of the classroom, illustrating how students can use Gamekit's self-directed exercises to understand a range of design challenges. VIEW MORE »

How Can We Level Up the Way the World Thinks About Games and Learning?

Part demo and part call to arms, December's Playtime Online broadcast gave viewers an exclusive first look at Playforce, the Institute's brand new online community built for and by players, parents, and educators to discover and share learning experiences in games. A link to the Playforce beta site was revealed at the end of the episode, giving kids and adults of all ages the keys to tryout database and learn from the games they play. VIEW MORE »
  • About Playtime

    Playtime Online is an hour-long webinar series that connects you directly to the Institute’s projects, teams and partners.

    Featuring in-depth discussions, Q&A sessions, and workshops with experts, Playtime Online is an exclusive view into the Institute’s work.

  • Participants Spotlight

    Rebecca Rufo-Tepper

    Rebecca is the Director of Integrated Learning at Institute of Play. She oversees the implementation and ongoing refinement of the Institute’s game-based integrated learning model. Rebecca's research interests center on professional development and school reform.

    Erin Hoffman

    Erin is Game Design Lead at GlassLab. She is a decade-plus veteran of online game design and has worked on titles for PC, Nintendo DS, casual downloadable and social platforms, with design credits including Kung Fu Panda World, Shadowbane: The Lost Kingdom, and FrontierVille.

    Seth Corrigan

    Seth is the Director of Education & Evaluation at Institute of Play. He has worked in educational measurement, assessment and evaluation for over ten years and has taught elementary, middle and high school science and mathematics.