Playtime Online: How Can We Support Aspiring Teen Game Designers?
About This Episode
You can check out Gamekit now in its beta phase, at beta.gamek.it!
Institute of Play kicked off the new year with a behind-the-scenes look at its latest venture for teens: Gamekit! Offering students in grades 6–12 the chance to take on the role of game designer, Gamekit connects teens to a community of professional game designers through moderated design challenges.
This month, the creators of Gamekit will spend the hour discussing the value of game design concepts in and outside of the classroom, illustrating how students can use Gamekit’s self-directed exercises to understand a range of design challenges.
This webinar is especially directed at educators, mentors, parents, and teens interested in game design but lacking the external support in their communities. In addition to an exclusive demo of the Gamekit website, the Playtime panelists will reveal:
- How Gamekit’s website serves as a resource for supporting aspiring game designers.
- Why game design is a great way for students to understand systems
- How Gamekit can be used in individual and group settings as a curricular tool
Tune in to find out how you can become a game designer today!
5:58 Alice introduces Gamekit
14:10 “I think it’s really important for young people to have the experience of seeing failure as something you really can learn from and improve upon.”
16:12 Bob discusses iterating the design of and playtesting Gamekit
23:10 Greg, Shula, along with students Rocco and Liam kick off the demo
32:20 “We could also do one of these stacking games…” “What about flicking?” “Oh!”
38:20 Greg and Shula playtest Rocco and Liam’s new game “Power Coin”
40:12 Don discusses ways to use Gamekit
43:40 Does gamekit provide any tools for creating digital games?
45:38 I’m a student in a game design class at my high school. Do you think it is better for the students to start off modding classical games or to try to walk them through making their own game?
46:25 Was there a specific way that you envisioned the students would use the objects in the game kit. Was there a game that you thought they would make. If so, what game would it be?
47:32 What do you think is the most important thing for educators to know who are interested in incorporating more gamification into their curriculum and lessons?
48:55 Does the game kit cost anything, and when will the gamekit site be live?
49:50 What is the best way to analyze a game that you created? How many times do you suggest play testing?
51:21 As gaming is starting to make its way slowly into schools to promote teaching, can you see it evolving into something much larger as it to be used in schools across America to help teach any subject if not all subjects?
Twitter hashtag: #playtimers
Greg is the Lead Game Designer at Institute of Play. He currently teaches game design and development at New York University and is the author of Casual Game Design: Designing Play for the Gamer in All of Us. Greg currently serves as Director of the Come Out & Play Festival, an annual gathering around street games in New York City.
Alice is the Office Projects Manager at Institute of Play. She has worked with various organizations including Newsweek, IDEO and Miami Ad School. Alice is passionate about women's education and educational equity. Her academic work at Barnard College focused on language-based educational access in NYC public schools.
Shula is a Game Designer at Institute of Play. She works at Quest to Learn's Mission Lab, where she designs game-based learning materials and experiences. When not at Quest, she can be found designing and playing location based games and running races throughout NYC.
Bob is the Senior Experience Designer at Institute of Play. He has served a broad range of clients, such as JPMorgan, the Wall Street Journal, the Rockefeller Foundation, the Bill and Melinda Gates Foundation, the Council for Interior Design Accreditation and the NAACP Legal Defense and Education Fund.