Playtime Online: New Visions for Learning: Playing SimCity in the Classroom

Archived

About This Episode

As parents, educators, and mentors, so many of us today are thrilled at the prospect of using digital games like SimCity to deepen youth learning and engagement. But what steps can we take to formalize students’ understanding of what they’ve learned during gameplay? And how do we make gameplay meaningful?

Join members from GlassLab, Digital Youth Network, Museum of Science and Industry, and the SimCityEDU Teacher Advisory Council to learn how schools and organizations across the country are using SimCity as a learning tool. The panelists will spend the hour sharing personal experiences with SimCity and youth, in and outside of the classroom.

Tune in for more on:

  • The value of using video games like SimCity in educational settings
  • How educators can benefit from the SimCityEDU community
  • Pushback from schools, and what it means for students

This webinar is a part of the Summer of Making and Connecting initiative.

Resources

Gaming to Learn Engineering & Design: SimCity in a 7th Grade Science Classroom
Author: Julie Robison

2 Comments

  1. Posted June 26, 2013 at 10:13 am | Permalink

    We are glad to see you are forming this community.
    We have been engaged in learning games for decades with Pony Express Rider and now GreenKids Media . Learn about us at http://www.amerikids.com

  2. Maria
    Posted July 10, 2013 at 5:15 pm | Permalink

    Hi!

    Thank you so much for making this kinds of webinars available to the public. Great info!

    I do agree in that games are a closer reflections of today’s children’s world and that we do need to bring games into the classroom. However, even most recent research has shown that reading is a stronger ‘brain-builder’ (that’s my term – requires more neurons, more connections, etc) than playing videogames. Any comments on that? Are we developing brains less fully by increasing the load on videogames and decreasing reading time, for example?

    Thanks again.

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Participants

Seth Corrigan
Seth is the Director of Education & Evaluation at Institute of Play. He has worked in educational measurement, assessment and evaluation for over ten years and has taught elementary, middle and high school science and mathematics.

Patricia Moriarty
Patricia is an Education and Technology Curriculum Integration Specialist with 24 years of experience as a middle school educator. Innovating and building programs from scratch, she has made strong contributions in the areas of special education, math, science, language arts, social studies, and technology.

Julie Robison
Julie has taught middle school students in independent schools for 6 years. She currently works as a technology coordinator at Oregon Episcopal School, managing the 1:1 laptop program and working to support teachers as they integrate technology into their curriculum.

Robert Harris
Robert is the Education Coordinator for the Achievers program at the Museum of Science and Industry, working with teens to connect them to next generation careers. Before coming to MSI he worked in Chicago’s Bronzeville and West Englewood communities developing programming for Chicago public high school students.

Darrell Johnson
Darrell is a Curriculum Developer for the Digital Youth Network at DePaul University. After teaching middle and high-school for over ten years the one thing Darrell knows for sure is that the kids are smart. He has developed curriculums for the Kennedy Center, Operation PUSH and the Digital Youth Network. Twitter: @dmjbasic