Playtime Online: What Can Game-Like Learning Do For Teachers and Students?
About This Episode
What is game-like learning? What does it look like in action? And how can you implement it in your own classroom? In a special hour dedicated to educators curious about games and learning, the Playtimers crew will answer these questions and more.
Tune in as panelists screen an episode from Institute of Play’s brand new video series, “Quest Learning In Action.” This 7-part series looks at the 7 core design principles of the Quest Schools learning model in action, highlighting ways game-like learning can be effectively used by students and teachers. The screening will be followed by an in-depth exploration of the game-like learning principle demonstrated in the video, along with shared classroom examples of the other 6 principles.
Then, during an extended conversation with the Playtime panel, you’ll have the opportunity to share your thoughts on the video series, and tell the Institute what kind of support you need to bring the power of games into your classroom.
Join the Playtime panel to learn:
- What the 7 principles of game-like learning are, and what they mean
- How game-like learning can be effectively used by students and teachers
- Ways you can give Institute of Play feedback on its new resources
- What is the added value of game-like learning?
- Game-like learning is great as a theory, but how does it really work in a classroom?
- What are some ways to integrate game-like learning into my own classroom?
Eliza is the Learning Director at Institute of Play, responsible for the long-term advancement of the game-like integrated learning model pioneered by the Institute. She comes to the Institute with over 13 years of experience in education, as a high school science teacher, teacher educator, educational consultant and researcher in New York, Massachusetts and California.
Shula is the Lead Game Designer at Institute of Play, designing and supporting the successful implementation of game-like learning materials and activities. In addition to her experience as a game designer, Shula has many years of experience in education and psychology and has worked on numerous projects at the intersection of design, technology, education and play.
Kate is a 7th grade Codeworlds teacher at Quest to Learn. She designs innovative and intriguing ways for her students to encounter mathematical phenomena. During the past two summers, she has travelled to Ecuador & Madagascar through an Earthwatch Educator Fellowship to help scientists conduct field research regarding climate change and wildlife conservation.
Nathan is the School Visits Educator at the Museum of Modern Art in New York City.