Playtime Online: What Do You Want to See From SimCity in Your Classroom?
Archived
About Today’s Episode
Digital games have long been seen as the next frontier in personalized learning and real-time assessment. But aside from a few pioneers, like MinecraftEdu and Valve’s Teach with Portals, the biggest names in games have yet to find a home in the classroom.
So what does it take to realize the learning potential of popular games? How can we create the ultimate crossover game that engages students in a seamless connected learning experience in-school, after-school and out-of-school?
GlassLab is on a mission to find out. With a diverse team representing leaders in commercial games and experts in learning and assessment, they’re modding SimCity for middle school classrooms: developing learning sequences mapped to educational standards, and linking them to a powerful assessment engine that captures evidence of learning and decision-making as students play.
And now the team needs your help! Please join an online focus group on Playtime Online Wednesday, February 6 from 4-5pm EST to see a work-in-progress of the first SimCity mod, and let the team know what you think!
Twitter hashtag: #playtimers
Participants
Michael John
“MJ” is the Game Director at GlassLab. He is an employee of Electronic Arts and an industry veteran who has designed commercial video games for close to 20 years. MJ has consulted for Sony, 2K Games and others and is a regular speaker at conference and academic venues like DICE, USC, and Carnegie Mellon.
Tomas Arce
Tomas is the Technical Director at GlassLab. A 17-year veteran of the game industry, Tomas has created technology platforms, led R&D projects, and managed teams and pipelines for a broad range of game developers, including Iguana Entertainment, Acclaim, Virtuos, and Disney Interactive Studios in Shanghai.
Malcolm Bauer
Malcolm is the Assessment Director at GlassLab. A Managing Senior Scientist at ETS, he has a deep understanding of cognitive models of skill development and their use in learning and assessment.
Stone Librande
Stone is the Creative Director at EA/Maxis, where he is currently designing the newest SimCity game. He has worked in the game industry for over 10 years on games such as Diablo 3 and Spore. Stone teaches game design courses at Cogswell College in Sunnyvale, CA.
