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Boss Level Challenge I
Posted December 20th, 2009 by Leah
in

For the past week, the Quest to Learn community has been participating in "boss levels," a concept inspired by video game boss levels in which players harness hard-won tools and skills to face an epic challenge. At Q2L, boss levels are a two-week intensive period in which students and teachers work collaboratively on a capstone project that integrates the skills, content, resources and experiences acquired during the previous 10 weeks of the trimester.
Building on the trimester's focus on the relationships between the different elements of a system, the inaugural boss level challenge is for students to build Rube Goldberg machines or complicated machines that accomplish simple tasks. Each team of 8-10 students is charged with building a different machine that will be judged according to their performance, appearance, creativity and use of materials. Some of the assignments include creating a machine to: feed a turtle, turn off a light switch, press play on a CD player, turn on a faucet, hit the spacebar on a keyboard and turn on a power strip. While students build in small teams each morning, in the afternoons they reflect on their practice—writing scripts, documenting their work, and creating video podcasts.
To see and hear the daily reports from the frontlines of the Q2L boss levels, check-out our archive or subscribe to the Quest to Learn (Q2L) Boss Level podcast!
Art + Design Challenge: Deployable Structures
Posted December 16th, 2009 by Leah
in

The third, and final, Super Art + Design Challenge was waged by fashion designer and fairytalefashion.org founder, Diana Eng. Diana descended on Q2L with lights, construction paper and a photo back-drop for her "Superhero Costume Design using Crazy-Cool Paper-Folding Techniques" workshop. After showing students examples from her fashion collection and her weekly online research videos, Diana launched into the intricacies of paper-folding and the importance of paper prototyping. After explaining that deployable structures were constructions that change easily, students brainstormed and came up with some ideas for some wearable deployable items.










