Research

Reports and Papers
Generation M2: Media in the Lives of 8- to 18-Year-Olds
The Kaiser Family Foundation - Report - 2010

The Impacts of Media Multitasking on Children’s Learning & Development
The Joan Ganz Cooney Center - Meeting Report - 2010

iLearn: A Content Analysis of the iTunes App Store’s Education Section
The Joan Ganz Cooney Center - Report - 2009

The Digital Promise: Transforming Learning with Innovative Uses of Technology
The Joan Ganz Cooney Center - White Paper - 2009

Game Changer: Investing in Digital Play to Advance Children's Learning and Health
The Joan Ganz Cooney Center - Policy Brief - 2009

The Instructional Powers of Digital Games, Social Networking Simulations and How Teachers Can Leverage Them
The Education Arcade - MIT - 2009

Moving Learning Games Forward - Obstacles, Opportunities and Openness
The Education Arcade - MIT - 2009

Pockets of Potential: Using Mobile Technologies to Promote Children’s Learning
The Joan Ganz Cooney Center - Industry Brief - 2009

Enhancing Child Safety and Online Technologies
Final Report of the Internet Safety Technical Task Force - 2008

Teens, Video Games and Civics
Pew Internet & American Life Project - Report - 2008

The Power of Pow! Wham!: Children, Digital Media and Our Nation's Future
The Joan Ganz Cooney Center - Challenge Paper - 2008

Getting Over the Slump: Innovation Strategies to Promote Children's Learning
The Joan Ganz Cooney Center - Policy Brief - 2008

Fostering Learning in the Networked World: The Cyberlearning Opportunity and Challenge
National Science Foundation - Report of the NSF Task Force on Cyberlearning - 2008

What Does Learning Look Like in Virtual Environments?
Anne Balsamo with Cara Wallis - Virtual Environments for Learning: A Report on a Summit - 2007

Instruction Sets for Learning Engines: Games and the Architecture of Persistence
Katie Salen - Aims of Education Speech at Convocation for The New School University - 2007

Gaming Literacies: A Game Design Study in Action
Katie Salen - Jl. of Educational Multimedia and Hypermedia - 2007

Harnessing the Power of Video Games for Learning
Federation of American Scientists - Summit on Educational Games - 2006

Games and Learning: Issues, Perils, and Potentials
James Paul Gee - A Report to the Spencer Foundation - 2006

Everywhere Now: Three Dialogs on Kids, Games, and Learning
MacArthur Foundation - Transcript of an online conversation held in Summer 2006

Confronting the Challenges of Participatory Culture: Media Education for the 21st Century
Henry Jenkins with Katie Clinton, Ravi Purushotma, Alice J. Robinson Margaret Weigel - An occasional paper on digital media and learning

Game Design Glossary
Katie Salen - A game design glossary for Design Dictionary (Wörterbuch Design)