FAQs
What are gaming literacies?
The term refers to a set of skills, tools, and experiential "dispositions" that come from the design, culture, and play of games. Examples include the ability to read, write, and act within dynamic systems, to think procedurally within computationally rich spaces, to build worlds and navigate complex information networks, and to engage in collaborative peer-to-peer learning. A gaming disposition cultivates an attitude oriented toward:
- Risk-taking
- Critical reflection
- Collaboration
- Meaning creation
- Non-linear navigation
- Problem-solving and problem definition
- Innovation
We think these literacies and attitudes form the basis of a kind of “gamer intelligence” that is remarkably relevant for productive citizenship in the 21st century. Read more about these ideas.
What kinds of games are you talking about?
Digital games, videogames, mobile games, board games, paper-based games, collectable card games, big games, pervasive games, ARGs, slow games, fast games, and everything in between. Watch a video of some kids in action.
Do you work with schools or corporate partners?
Yes. We are actively seeking partnerships and collaborations with schools, other non-profits, and corporations interested in what we do and the audiences we reach. If you have an idea about a project you'd like to partner with us on, please let us know. katie at instituteofplay.org
When will the small school you are designing be open?
Fall 2009. We don’t know (yet) where in New York City it will be located. If you would like to help us in our quest for space, get in touch now! katie at instituteofplay.org
Do you make games?
We are not a development studio —see our pals Gamelab for that!— but do create partnerships that connect our expertise in the design of games and play with the development capabilities of others. Our focus currently is on supporting the design and implementation of a range of “toolkits” that allow players (students, teachers, and parents) to author game and play experiences of their own. Gamestar Mechanic, MiLK, Sophie, and Croquet are four platforms we are currently exploring.
I am crazy about games — can I come work with you?
We are always in need of dynamic and smart people of all ages who can commit a little or a lot of time to help the Institute keep everyone playing well together. If you would like to volunteer or intern, either in a design, technology, teaching, or research capacity, feel free to send a letter of inquiry to evonne at instituteofplay.org
Do you only work with youth?
No, although several of our current projects are youth-focused. The Institute works to bring new audiences of all ages to gaming, as we see its power to be decidedly cross generational.
Can I use your research?
Absolutely. We work as much as we can within an open source model to make our research and materials widely available. All we ask is that you properly credit their source and let us know in what ways you have found them useful.
Do you do consulting?
Yes. Please contact Katie with any inquiries: katie at instituteofplay.org
Who is on your Board?
Carole Artigiani, Global Kids
Peter Lee, Gamelab
Franklin Madison, ITAC
Jay Melican, Intel
Sophie Rogers-Gessert, Demos
Sally Rosenthal
Katie Salen, Institute of Play
Eric Zimmerman, Gamelab
Who is Gamelab?
Gamelab is a game development company based in New York City that supported the initial creation of the Institute of Play and is one of our biggest fans and supporters. Check out their site to find out why: www.gamelab.com.





