A promising new model for school that uses games and the principles of game design to engage students and empower them to thrive in the 21st century.
“If children can build, play and understand games that work, it’s possible that someday they will understand and design systems that work. And the world is full of complicated systems.”
Journalist, New York Times
Professional development that empowers teachers as designers and re-imagines what teaching can be, through games and game-like learning.
“TeacherQuest will help you embolden your students, increase their interest, and keep them engaged and excited about learning. This, by itself, will lend itself to better classroom management and higher student achievement.”
Allegheny County School District, Pennsylvania
Print & Play Games
Ready-to-use game packs aligned to educational standards, complete with teacher tips, assessment guides, video tutorials and more.
“Even after you’ve mastered the content, this game still has great replay value. Students asked to play it after class was over. I even played it with other teachers and we had a great time.”
8th grade math teacher, Quest to Learn, New York
Sample curriculum for a range of grades and subjects that shows how game-like learning is used to create real-world contexts for students to apply new skills and knowledge.
“Using the Quest model of curriculum design to create a meaningful need to know in my classroom not only helps me to engage hard-to-reach learners, but it also pushes the limits of my creativity in the classroom and keeps me engaged as well!”
6th grade science teacher, Quest to Learn, New York