An unprecedented collaboration between leaders in the commercial games industry and experts in learning and assessment, GlassLab aims to leverage digital games as powerful, data-rich learning and assessment environments.
“Digital games can revolutionize American education and students’ testing and learning. We can harness students’ passion and energy for games to reach and educate a 21st-century workforce.”
Michael D. Gallagher
President and CEO, Entertainment Software Association
A promising new model for middle and high school that engages youth in ways that are exciting, empowering and culturally relevant, while giving them the knowledge and skills they need for college and career in the twenty-first century.
“If children can build, play and understand games that work, it’s possible that someday they will understand and design systems that work. And the world is full of complicated systems.”
Journalist, New York Times
Play@ Your Org
Businesses, cultural institutions and other organizations leverage the power of play-based learning in their own work through an exploration of design and games.
“This workshop has been a great way to think about what elements from the process of not just playing a game, but also making a game could be incorporated into our strategies for engaging adults.”
Associate Educator, MoMA
A series of videos and associated resources that shine a light on the experiences and innovations that are leading the way for learning design in the twenty-first century.
“What would be possible if we stopped treating school as the only channel for learning, and instead starting imagining systems that can support people of all ages in their experience of the world as a single irresistible opportunity to learn?”