Games As Guide

A beginner’s resource on games for anyone involved in designing learning for youth

The Games As Guide is a resource for learning practitioners looking for a framework to understand how, when, why and where games might be used in support of learning goals. The guide addresses how to best utilize games – on and off-line, both in the classroom and outside of it. With a highly visual design and concrete examples, the guide aims to provide inspiration for anyone interested in using games to engage students in the learning process.

Click through to explore what games can do as: